0.5.0

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0.5.0 was released on the 13th of January 2009. It was a major release with many new functions, many aesthetic changes and a significant overhaul of the existing situation. It quickly gained a significant amount of fame for it's long awaited improvements and critique due to it's negative impact on latency and game stability. One month after the release this has resulted in a division between players who quickly moved on to 0.5.0 and 0.5.1, and players who remained at 0.4.3.

Contents

Release notes

  • Demo recording and playback.
  • Support for up to 16 players.
  • Network and bandwidth reduction fixes.
  • Some changes to better accommodate unofficial mods. Note: Mods are still unsupported.
  • Improved server browser: extended server info, better filtering, support for favorite servers.
  • Server browser now has an option to filter out modded or tweaked servers, showing only "pure" servers.
  • Ban support.
  • Voting is now fully implemented. Server administrators decide what server settings can be voted on.
  • Move from glfw+portaudio to SDL.
  • New source code structure and cleanup.
  • Rewriting of the data compiler and network objects.
  • Unification of the tuning parameters.
  • Rewritten network that reduces bandwidth use with 60%.
  • Building improvements.

Game balance fixes

  • The hook has changed from 2 seconds to 1-1.5 seconds when you hook another player and the force when hooking someone else has been lowered.
  • The hammer has got a reload time.
  • The shotgun has got an increased bullet speed.
  • The grenade launcher has got an increased splash radius.

Mac OS X

  • Teeworlds is now a proper Universal Binary App Bundle
  • MacOS X 10.4 supported
  • Basic server launcher frontend

Maps and tilesets

External Links

Teeworlds releases
0.1 0.1.0 | 0.1.1
0.2 0.2.0 | 0.2.1 | 0.2.2 | 0.2.3
0.3 0.3.0 | 0.3.1 | 0.3.2 | 0.3.3 | 0.3.4
0.4 0.4.0 | 0.4.1 | 0.4.2 | 0.4.3
0.5 0.5.0 | 0.5.1 | 0.5.2
0.6 0.6.0 (UNR)
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