Mod
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A mod (short for modification) is a changed version of the original Teeworlds. There are three major modification branches, graphical modifications, sound modifications and code modifications.
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Graphical modifications
There are basically four types of graphical modifications which focus on the .png files in the Teeworlds /data/ folder. This can be done with any image editor, but Inkscape or any other vector based drawing program is preferred.
Tee skins
The tee skins are made by creating a new, or modifying an old skin that is located in the data/skins/ folder.
Tilesets
The tilesets are made by creating a new or modifying an old tileset that is located in the data/mapres/-folder. They can be included in maps or loaded from the data/mapres/ folder.
Game skins
Game skins change the look of the hook, the weapons, flags, health, armor, katana effects and the crosshair. The game.png is located in the /data/ folder.
Other graphical modifications
The other graphical modifications can be any image file in the /data/ folder, usually the entities skin or particle skin.
Sound modifications
The sound files are compressed with wavpack and are located in the /data/audio/ folder. You can record sounds with any program, but they have to be compressed with wavpack.
Code modifications
The code modifications are any modifications to the Teeworlds source code. It includes mods like instagib or special tiles like the freeze tiles.
Game modifications
These modifications create a totally new game mode which can include anything change that's possible with the source code.
Tile modifications
Until now there have been three community created tiles, death tiles, teleport tiles and freeze tiles. The first two have been included in the official 0.5.0 Teeworlds release.
Language modifications
Language modifications change the English language of the official Teeworlds releases in any other language.
